Agency | Ratio Role | Art Direction, UI/UX, Visual Design, Branding Client | Ratio
We wanted to see how we could implement a quick gamification aspect of growing something in augmented reality. As a result, we came up with Grow. Grow is an easy game where the user is to
simply move a cactus under a rain cloud in order to grow it as much as possible in under 60 seconds. Part of the challenge is that the rain cloud is constantly moving, so the user has to be paying
attention in order to water their plant before time runs out.
Innovation Lead | Jeff Rubingh Developer | Mark Daneker 3D Designer | Santiago Horacio